A libGDX demo project showcasing the Mundus world editor and the libgdx runtime
The gdx-runtime of Mundus is not finished yet, thus i have not yet published it to maven central. So in order to build this project you need to compile the runtime from source. You can find the Mundus editor and the runtime in this repository: https://github.com/mbrlabs/Mundus
You need to build 2 jars and place them in the corresponding folder of the MundusDemo project:
./gradlew gdx-runtime:distRuntime
compiles the Mundus runtime and copies the generated jar togdx-runtime/build/libs/mundus-gdx-runtime-0.1.0.jar
./gradlew gdx-runtime:distRuntimeSources
collects the source files and bundles them in a jar located atgdx-runtime/build/libs/mundus-gdx-runtime-0.1.0-sources.jar
mundus-gdx-runtime-0.1.0.jar
must be placed in core/libs
of this repository.
mundus-gdx-runtime-0.1.0-sources.jar
must be placed in html/libs
of this repository.
The sources jar is only required for the GWT build. To speed up the process of compiling the runtime and coping it to this project it's recommended to write a little shell script.
Once you compiled the runtime and placed the jars in the correct folders, you can run the project as usual.
The mundus project is included in this project (folder DemoProject). You can import it with the Mundus editor. You have to set the export folder to YourPathToThisProject/android/assets/mundus