Comments (3)
Hi @avclubvids, thanks for the suggestion.
I see the idea behind your recommendation, however I am a bit concerned about how many use cases such a function might have. In most cases, a sphere or an ellipsoid (which you can obtain by scaling the sphere in the COS method along a single axis), will be capable of capturing most of the geometry and appearance details in your scene. Nevertheless, if I see a rising interest for such a property, I will consider implementing it in future releases :)
Keep in mind nonetheless that by deforming the BlenderNeRF Sphere
from the COS method, the randomly sampled views won't be perfectly uniformly sampled anymore.
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yeah, the challenge of photographing or rendering a non-spherical volume :)
I think you might be able to maintain uniform coverage across the surface of arbitrary geometry using GeoNodes, but it's been a while since I cracked them open so I'm not sure if that's the right approach or not.
from blendernerf.
Yes I'm sure there is a way to get this done, probably even in an elegant way without GeoNodes. But again, I am not fully convinced about the usefulness of such a method. I might be wrong though :)
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Related Issues (20)
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