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maximecb avatar maximecb commented on August 21, 2024 1

Alright, this is working, we are producing audio! :D

I commented out the nodes we don't support yet so they don't show up in the UI. So far we have knobs, const, sawtooth, sine wave, audioout and add/mul/div/sub.

Next I will work on getting delay nodes working, because they gave some special tricky bits. Namely delays make it possible to create loops in the audio graph, so they need to be broken up into two nodes.

After that, I will probably look at MonoSeq because it's one of the most useful nodes if you want to create any kind of melody. It also has tricky bits because the output signals and the timing of it are entirely controlled by the audio thread, but the UI thread controls which pattern is playing and which notes, and these two complex components have to remain in sync.

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maximecb avatar maximecb commented on August 21, 2024

I got the node parameters dialog working at a basic level so we can set knob min/max values and node names. We probably need a better solution for validating the inputs of the form eventually, but it works. Delay nodes are working too.

I will start to look at MonoSeq now. I think it's the most complex node but also the most useful.

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maximecb avatar maximecb commented on August 21, 2024

The MonoSeq, in its most basic form, is working. It's missing things like being able to transpose patterns during playback and being able to extend and switch patterns, but it plays and highlight the current step. Oh yeah! :)

from noisecraft.

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