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I'm currently working for NZX, developing streaming data APIs.

Before that, I was doing independent AI alignment research, and I am still interested in opportunities in that space. Last year I completed a Master's thesis in machine learning, training and applying transformer models using TensorFlow.

In my free time, I build my programming language using Rust, go rock climbing, and dabble in game development with the Godot game engine.

I am involved in Effective Altruism, a social movement which asks how we can do the most good for the world with our resources. I want to use my career to help solve the world's most pressing problems.

Maxwell Clarke's Projects

brains icon brains

Rust based Artificial Neural Network framework with TensorFlow

cgra408-assignment2-pbrt icon cgra408-assignment2-pbrt

Fork of PBRT v3 with an extension for "Light Portal Crystals", a fantasy material which teleports light between two linked objects.

cgra408-p2-old icon cgra408-p2-old

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

einops icon einops

Deep learning operations reinvented (for pytorch, tensorflow, jax and others)

gd-camera-demo icon gd-camera-demo

Demonstration project for a player-following camera in the Godot game engine.

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

imp icon imp

A relational programming language built around incremental maintenance.

kal icon kal

Kal lang is a dynamically typed language with an effect system.

manipnet icon manipnet

ManipNet: Neural Manipulation Synthesis with a Hand-Object Spatial Representation - SIGGRAPH 2021

msc icon msc

All the repos I made during my Master's, aggregated together

mx-ssg icon mx-ssg

A failed attempt to make a little, opinionated static site generator

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