Comments (4)
I just tried "MESA_GL_VERSION_OVERRIDE=4.1 python -m src.render.rendermotion pretrained_models/humanact12/generation.npy" as the link said, it works! Thank you for all the same!
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Hello Wang,
I am not a specialist in this area but I can try to help. I have some questions for you:
- Do you have a GPU in your device?
- Do you have a display attached to your computer or is it in a server?
- What driver are you using for OpenGL? Mesa or Nvidia or something else?
from actor.
Thank you Mathux! I use GeForce RTX 2080 Gpus, and my driver is nvidia 460 and I run this command in my server.
from actor.
Hello Wang, I am not a specialist in this area but I can try to help. I have some questions for you:
- Do you have a GPU in your device?
- Do you have a display attached to your computer or is it in a server?
- What driver are you using for OpenGL? Mesa or Nvidia or something else?
Hi, I meet the same error, but "MESA_GL_VERSION_OVERRIDE=4.1" does not work.
- a GPU
- no display, it is a server
- I think my GPU driver is nvidia 450.102.04.
I also try os.environ['PYOPENGL_PLATFORM'] = 'osmesa'
, but get error
AttributeError: 'GLXPlatform' object has no attribute 'OSMesa'
Thank you @Mathux !
from actor.
Related Issues (20)
- Some questions about the paper. HOT 1
- Question about interpolation in latent space HOT 1
- KL-vanishing issue and another idea HOT 1
- missing module "optutils" HOT 1
- shake in the later sequence HOT 2
- How can I concatenate 2d and 3d tensors? HOT 1
- storing predicted rotations in bvh format HOT 3
- Train/val/test split for HumanAct12 HOT 4
- Training result of UETSC dataset differs from the pertained model HOT 4
- Rendering error
- Adding clothes or skin HOT 1
- How can i input the output data of decoder into input data of decoder? HOT 3
- Question for embedding dimension HOT 2
- Reproduce `gru` and `fc` HOT 1
- Custom Training/Inference Data HOT 1
- Anyone help me with the NTU13?
- AttributeError on command visualize grid HOT 2
- there is no 'src.utils.trainer' in the src.util package
- Convert keypoints3d into mesh
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