Comments (2)
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It handles multiple clients behind and IP address with different ports. It only ignores packets if the IP:port combination matches an already connected client.
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No plan for parties right now, but I would suggest that you should be able to include information in the user data field of the connect token to describe the reservation within the existing 1.0 protocol.
Parties and reservations are a good extension for 1.1 that I'll consider. Thanks!
If you'd like to help out with the Rust implementation, all hands on deck, your help is welcome.
cheers
from netcode.
ps. When I said address in the standard I meant address + port... updated the standard so it specifically mentions address + port in all instances.
from netcode.
Related Issues (20)
- Why is the browser plugin archived? HOT 2
- [Question] Connect Token private part HOT 1
- [Question] Is it possible to handle direct IP connections without a matchmaker service? HOT 1
- Assert on NULL user_data in netcode_generate_connect_token() HOT 1
- Up-to-date rust implementation of netcode HOT 1
- Windows: Connecting to server is delayed if some previous clients do not shutdown by the right way HOT 25
- Wait upon certain time for incoming packets HOT 1
- Embed the `client index` to `connection payload packet` and `connection disconnect packet` HOT 5
- libsodium is /MT HOT 1
- Question: Connect Token Design HOT 5
- Connect Token Sniffing HOT 11
- DoS by Abusing Replay Protection HOT 5
- netcode.io support x32? HOT 1
- Settings #define's HOT 14
- MinGW linker error introduced in #66 HOT 1
- Fiy, found Socketify https://socketify.net/
- Switching between carrier and wifi when a connection has been established HOT 2
- netcode.io connect tokens fail when letting the system assign a server port. HOT 2
- Reporting security vulnerabilities HOT 1
- Single project c file HOT 1
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from netcode.