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gafferongames avatar gafferongames commented on May 19, 2024
  1. It handles multiple clients behind and IP address with different ports. It only ignores packets if the IP:port combination matches an already connected client.

  2. No plan for parties right now, but I would suggest that you should be able to include information in the user data field of the connect token to describe the reservation within the existing 1.0 protocol.

Parties and reservations are a good extension for 1.1 that I'll consider. Thanks!

If you'd like to help out with the Rust implementation, all hands on deck, your help is welcome.

cheers

from netcode.

gafferongames avatar gafferongames commented on May 19, 2024

ps. When I said address in the standard I meant address + port... updated the standard so it specifically mentions address + port in all instances.

from netcode.

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