Comments (2)
Note on piece constructors:
Leave current possible_moves
loop as is. After that loop, create another loop through all squares that tests the Board::inside_board
ness of each starting square/possible move pair. Construct the Complete_Move
with possible_move[].get()
with the legal ones and add to all_moves_from_all_squares[]
.
from genetic_chess.
Create a protected function add_standard_moves()
to be called in each Piece
subclass constructor. This method loops through every square and every possible move and adds every move that lands inside the board. This is called for all pieces except the Pawn, which can't reach every square. Then, only special moves need to be defined (pawn double move, en passant, castling, etc.).
from genetic_chess.
Related Issues (20)
- New gene: opening choice HOT 1
- New output: Gene influence plotting HOT 2
- Test Math::normalize() on ints and mixed doubles/ints HOT 1
- Opening plots should plot first move by white and first move by black
- Find out why black castles significantly more often than white in gene pools HOT 2
- Delete Search strategy gene
- Perform full minimax search on all depth-2 moves HOT 9
- Make sure Sphere of Influence Gene is normalized
- C++20 ranges algorithms HOT 1
- Make help printer
- More ways to sort moves during search
- UCI_Mediator does not handle searchmoves
- Investigate running gene pool with std::transform with a parallel execution policy HOT 1
- Implement scoped move instead of copying when minimax searching HOT 6
- Improve time allocation with increment clocks
- Improving attacking blocking structure HOT 1
- C++23 std::to_underlying()
- Replace all octave/matlab scripts with python+numpy+matplotlib
- Try principle variation even if opponent did not make predicted move HOT 2
- Add discovered checks to Move Sorting Gene king checkers sorter
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from genetic_chess.