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MarkZH avatar MarkZH commented on July 28, 2024

Note on piece constructors:

Leave current possible_moves loop as is. After that loop, create another loop through all squares that tests the Board::inside_boardness of each starting square/possible move pair. Construct the Complete_Move with possible_move[].get() with the legal ones and add to all_moves_from_all_squares[].

from genetic_chess.

MarkZH avatar MarkZH commented on July 28, 2024

Create a protected function add_standard_moves() to be called in each Piece subclass constructor. This method loops through every square and every possible move and adds every move that lands inside the board. This is called for all pieces except the Pawn, which can't reach every square. Then, only special moves need to be defined (pawn double move, en passant, castling, etc.).

from genetic_chess.

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