Comments (4)
Well, resources are not endless 😉
If the shader runs much slower than ~50 fps, it is better to run it in its own window instead of in the background. You can change this by picking a different Run Mode in settings.
The editor is essentially Android's EditText control, extended with some regular expressions for syntax highlighting. Unfortunately, this control does not handle large amounts of text very well 😬 The only option to improve it a little bit is to disable syntax highlighting for large amounts of text at the moment. Sorry.
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i tried all of those things you said but still its slow 😕
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The only option to improve it a little bit is to disable syntax highlighting for large amounts of text at the moment. Sorry.
What about adaptively adjusting the highlight/shader update delays as things get slower?
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Is the editing of text slow, the scroll slow, or the lag due to compilation?
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Related Issues (20)
- Pasting causes editor to scroll up to the top HOT 1
- Features request: Notification detector HOT 6
- Request: Sub-second accuracy date/daytime uniforms.
- Request: Add extra preset textures
- Request: Support for read+write variable pairs HOT 2
- Feature Request: Lexer-/Parser-Based Syntax highlighting HOT 3
- [Suggestion]: refactor `ShaderRenderer` HOT 2
- QoL: Hide TAB button when code is hidden HOT 1
- QoL: Search bar in Add uniform/texture HOT 2
- Long errors will get trimmed by Android HOT 11
- Different wallpaper shaders for home screen and lock screen HOT 3
- Gyroscope input issues HOT 3
- Sensor didn't work HOT 3
- Variable for dark/night mode HOT 2
- Idea: Use the shaders as custom screensavers
- L0002: Undeclared variable 'iTime' HOT 1
- Touch screen like mouse in computer? HOT 1
- Limit FPS HOT 2
- No matching overload function HOT 2
- Live wallpaper not work in some device HOT 2
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