Marios Bikos's Projects
Training of a mixture of Gaussians model for distinguishing apple vs. non-apple pixels and testing it
C++ Simulation Project
A Mixed Reality Chess, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces in front of a real table and play against a chess engine.
A curated list of awesome C/C++ frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
Awesome CV is LaTeX template for your outstanding job application
Awesome Developer Relations resources curated by the DevRel Collective
A Curated List of Game Network Programming Resources
:octocat: A curated awesome list of lists of interview questions. Feel free to contribute! :mortar_board:
A curated list of awesome C/C++ performance optimization resources: talks, articles, books, libraries, tools, sites, blogs. Inspired by awesome.
A multiplayer console game of battleship written in C.
🤓 Build your own (insert technology here)
Open-source simulator for autonomous driving research.
Some of my projects at CEID
Implemented algorithms of 2D & 3D Convex Hulls, Distance Maps and Sphere-Polyhedron Collision Detection.
The LaTeX Files for my Diploma Thesis
A collection of (mostly) technical things every software developer should know
Source repo for the book
A basic introduction to teaching Git and GitHub
A collection of useful .gitignore templates
A chessboard in opengl and C
A series of algorithms is implemented using Matlab to better understand the basic concepts behind basic image segmentation algorithms such as Thresholding, Region Growing and Mean-Shift.
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
A 2-D Web-based Game which can be used as a website for an Indie Game Dev. Studio.We created this gamified website as an example of how a game development studio like "Flipped Horizons" can attract more visitors and engage users.
Everything you need to prepare for your technical interview
A repository of resumes for developers with < 2 years professional experience.
UE4 editor plugin for generating documentation of both Blueprints and Blueprint-exposed C++ classes
Developed algorithms to estimate the position of a Point Light Source in a scene using Kinect and Point Cloud Library based on code developed by by Zhongshi (Sam) Jiang and Shayan Rezvankhah
A C++ library for linear algebra and geometry manipulation for computer graphics.