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I am Marios Bikos. I joined Bytedance (Pico Team) in 2022 as an SDK Technical Engineer to support developers that build XR Games on Pico VR headsets.

Before that, I worked as an Associate Lead Gameplay Engineer at Sharkmob (owned by Tencent) on an undisclosed AAA multiplayer game built on Unreal Engine 5 and was a Developer Relation Engineer for HTC Vive, serving as a technical bridge between Vive Engineering and EMEA customers and VR developers. My role involved advocating the VIVE technology stack, enabling developers to developer high-quality VR content across VIVE hardware in all content verticals.

Among my various professional roles, I have worked with Academy Award-winning creatives at Framestore building Virtual Production tools and interactive XR experiences for amazing clients such as VW China & Warner Bros. I have also worked as a Games Programmer on the commercially released racing game Forza Street at Electric Square, in collaboration with XBOX Studios.

I have an MSc in Computer Graphics, Vision & Imaging from University College London and a Master of Engineering from the University of Patras.

Outside of work, I like 3D printing objects from board games & F1 wheels to lightsabers.

Marios Bikos's Projects

augmented_reality_chess_game_rgb-d icon augmented_reality_chess_game_rgb-d

A Mixed Reality Chess, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces in front of a real table and play against a chess engine.

awesome-cpp icon awesome-cpp

A curated list of awesome C/C++ frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.

awesome-cv icon awesome-cv

Awesome CV is LaTeX template for your outstanding job application

awesome-devrel icon awesome-devrel

Awesome Developer Relations resources curated by the DevRel Collective

awesomeperfcpp icon awesomeperfcpp

A curated list of awesome C/C++ performance optimization resources: talks, articles, books, libraries, tools, sites, blogs. Inspired by awesome.

carla icon carla

Open-source simulator for autonomous driving research.

gitignore icon gitignore

A collection of useful .gitignore templates

image-segmentation-algorithms icon image-segmentation-algorithms

A series of algorithms is implemented using Matlab to better understand the basic concepts behind basic image segmentation algorithms such as Thresholding, Region Growing and Mean-Shift.

imgui icon imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

indie_game_studio_website icon indie_game_studio_website

A 2-D Web-based Game which can be used as a website for an Indie Game Dev. Studio.We created this gamified website as an example of how a game development studio like "Flipped Horizons" can attract more visitors and engage users.

interview icon interview

Everything you need to prepare for your technical interview

kantandocgenplugin icon kantandocgenplugin

UE4 editor plugin for generating documentation of both Blueprints and Blueprint-exposed C++ classes

light_source_estimation_for_ar_using_kinect icon light_source_estimation_for_ar_using_kinect

Developed algorithms to estimate the position of a Point Light Source in a scene using Kinect and Point Cloud Library based on code developed by by Zhongshi (Sam) Jiang and Shayan Rezvankhah

mathgeolib icon mathgeolib

A C++ library for linear algebra and geometry manipulation for computer graphics.

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