Comments (7)
Just having it installed should be enough to trigger this bug according to the source code
I am working on a fix for ae2wtlib, I just have to test it
from ae2wirelessterminallibrary.
can you please post the crash report?
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@Mari023 https://mclo.gs/fQOk0E7
this one is in singleplayer, since i didnt want to crash the actual server i play on (again)
from ae2wirelessterminallibrary.
this seems like an issue with AEInfinityBooster, tho I am not 100% sure it wouldn't happen without it
can you please test if the crash happens without AEInfinityBooster?
It could also be a bad interaction between ae2wtlib and AEInfinityBooster
from ae2wirelessterminallibrary.
looking a bit more at the ae2 code, my code and AEInfinityBooster's code, it is probably a bad interaction between the two addons
from ae2wirelessterminallibrary.
looking more at the code, it might be fixable on my side
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There was no infinity booster involved, unless you mean without the mod installed at all.
And sadly removing a mod from a modpack isnt an option (/solution) when playing on a server unless its a client side mod only
Would be really nice if it is fixable on your side. Nullpointers should be easy to avoid in my experience.
Else i may forward this to the infinity booster repo
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