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zehuiz2 avatar zehuiz2 commented on June 18, 2024 1

Thank you!

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areiner222 avatar areiner222 commented on June 18, 2024

I am another enthusiastic user of this app - working great for me!

@zehuiz2 on question 3: extrinsic parameters - take a look at this issue. Also, I believe each row corresponds to each image.

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zehuiz2 avatar zehuiz2 commented on June 18, 2024

I am another enthusiastic user of this app - working great for me!

@zehuiz2 on question 3: extrinsic parameters - take a look at this issue. Also, I believe each row corresponds to each image.

Thank you! It really helped.

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zehuiz2 avatar zehuiz2 commented on June 18, 2024

One follow-up question on question 3. Could I understand it this way:

  1. The quaternion could be used to restore the 3x3 rotation matrix R. Just to confirm, the elements are ordered as: qw, qx, qy, qz?
  2. The world pose is actually the translation vector t. Elements are ordered as tx, ty, tz?
  3. With intrinsic parameters K gave, world/camera coordinate transformation is given: X_{cam} = K [R|t] X_{world}

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marek-simonik avatar marek-simonik commented on June 18, 2024

I will first answer your original questions:

  1. It should be fused internally by Apple.
  2. Similar to 1., Apple should have already taken care of distortion correction.
  3. As @areiner222 correctly answered with the link, the poses are stored as a quaternion + world pose.

To answer your follow-up questions:

  1. The quaternion is stored as qx, qy, qz, qw.
  2. Yes, exactly.
  3. I think it should be X_{world} = [R|t] K X_{cam}.

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