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Comments (8)

d0hnj0e avatar d0hnj0e commented on July 16, 2024 1

No, the segue is from an UIViewController to another UIViewController:

Screenshot 2020-01-23 at 13 37 42

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marcosgriselli avatar marcosgriselli commented on July 16, 2024 1

Got it, I'll review it in the upcoming days.

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marcosgriselli avatar marcosgriselli commented on July 16, 2024

@d0hnj0e does this happen on viewDidLoad()?

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d0hnj0e avatar d0hnj0e commented on July 16, 2024

@marcosgriselli, yes. In viewDidLoad() I call a function which executes the code from above; moving the code directly to viewDidLoad() does not change the fact.

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marcosgriselli avatar marcosgriselli commented on July 16, 2024

@d0hnj0e and it happens when pushing a UIViewController on a UINavigationController, right?

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d0hnj0e avatar d0hnj0e commented on July 16, 2024

Thanks, Marcos! Very kind!

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d0hnj0e avatar d0hnj0e commented on July 16, 2024

I solved the problem, @marcosgriselli:

If you present a UIViewController with any segue, you must not call the animation functions within viewDidLoad() but rather in viewDidLayoutSubviews(). The following code executes flawlessly and shows the animation as it should:

override func viewDidLayoutSubviews() {
         
        let fromAnimation = AnimationType.from(direction: .left, offset: 80)
        headingTextLabel.animate(animations: [fromAnimation], delay: 0, duration: 0.5)
        mainTextView.animate(animations: [fromAnimation], delay: 0, duration: 0.5)
        continueButton.animate(animations: [fromAnimation], delay: 0.2, duration: 0.5)
        
}

Maybe you could briefly update the README.md accordingly. :)

And: Thanks for your great work with this library!

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marcosgriselli avatar marcosgriselli commented on July 16, 2024

Thanks @d0hnj0e! I'll make sure to add a presentation example on the demo app. I'll close the issue.

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