Comments (3)
Hi Marco,
That fixed it!
Just an unrelated question (don't want to open an issue for this): are there ways to improve performance?
I've had some users who expressed the desire to rendered large number of objects (10k - 1M spheres ), but when I tried it my computer started complaining at about 10k objects. Any idea?
Thank you very much,
Federico
from vedo.
Hi Federico
cool project! I think this is a general vtk-related problem, as vtkplotter has no control over it.
Probably it's fixable by setting:
from vtkplotter import settings
settings.useDepthPeeling = True
# settings.useFXAA = True
(perhaps with some combination of the two flags).
See also related example here where actually one can reproduce the issue by setting useDepthPeeling=False
.
Hope this helps!
Marco
from vedo.
Cool!
..if you create many actors independently at some point you will lose performance.. things you can do are:
- reduce the number of vertices/resolution in meshes (e.g. with
shapes.Sphere(res=10)
- decimate large meshes (
actor.decimate(fraction)
) - substitute
Sphere
withPoints
(orSpheres
), and/or usesettings.renderPointsAsSpheres=False
- use glyphs for repeated objects, see examples:
manyspheres.py, manypoints.py and glyphs.py or glyphs_arrows.py
Let me know if this improves speed/memory
Cheers, Marco
from vedo.
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