Comments (1)
Actually closed before 30/10
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Related Issues (20)
- Manage the movements on Coord. Agent
- Ticks on Central Agent HOT 1
- Doc: analyze the different cooperation mechanisms
- Doc: advantages / disadvantages each different cooperation mechanism
- Doc: justify the chosen mechanism
- Doc: Explain as detailed as possible the application of the chosen mechanism for each agent depending on the task
- Doc: ppt
- Collision avoidance system
- Detect garbage and send it to Harv.Coord.
- Generate zones division at the beginning (ScoutsCoordinator) and send it to each scout.
- Implement "Generate single path" module (for going from one point to another optimally). HOT 1
- Implement simple auctions (at the beginning of each turn?) protocol.
- Implement combinatorial auctions
- Propose and implement auction heuristic.
- Final Project Documentation
- Make the agents to follow a given path
- Implement "Generate patrolling path" module.
- Make agents to collect and recycle garbage
- Stats and logs
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