Comments (4)
I don't see any usecase why you would toggle all properties off. Checking other IDEs, I don't see any that has this feature.
So this does not seem like a usecase that people will often need, and it is easy to 'workaround'.
from script-ide.
Hi @Maran23
Sorry if I wasn't clear in the use case, and maybe the initial suggestion isn't the best solution.
I want to be able to only toggle one at a time. Currently I have to unclick everything and then re-click it when I am done looking at that one specific type. While doable, it takes a few more clicks than most would like.
The suggestion of a toggle all off/on would provide a two click approach (turn all off, then turn one on) to get to the desired state, and then one click to get back (toggle all on).
Maybe a better solution would be to provide a shortcut ctrl+click
to "only enable this type" and "enable all" if only that type was enabled.
I enjoy this plugin and how simple it is and appreciate you sharing/open sourcing it! Happy to help work on a solution as well
from script-ide.
I see, thanks for the example. I'm not yet sure how do that in a way that is obvious for all users. AFAIK, no other IDE has this kind of functionality, but the needs in Godot are also quite different from other, regular programming languages. I will think about it, maybe someone has an idea UX wise.
from script-ide.
Could a right click be used to disable the others but enable a single filter? Then a new button doesn't need to be made, left click to toggle an individual filter, right click to disable all others and enable only the one that was right clicked on.
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Related Issues (20)
- Reload Current Project Crash to Desktop HOT 1
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- Request: Tooltip for long function names HOT 2
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- Feature Request: Enhanced Code Navigation and Contextual Awareness for the Godot Script Editor HOT 1
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from script-ide.