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Maran23 avatar Maran23 commented on September 27, 2024

I don't see any usecase why you would toggle all properties off. Checking other IDEs, I don't see any that has this feature.
So this does not seem like a usecase that people will often need, and it is easy to 'workaround'.

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Frozenfire92 avatar Frozenfire92 commented on September 27, 2024

Hi @Maran23

Sorry if I wasn't clear in the use case, and maybe the initial suggestion isn't the best solution.

I want to be able to only toggle one at a time. Currently I have to unclick everything and then re-click it when I am done looking at that one specific type. While doable, it takes a few more clicks than most would like.

The suggestion of a toggle all off/on would provide a two click approach (turn all off, then turn one on) to get to the desired state, and then one click to get back (toggle all on).

Maybe a better solution would be to provide a shortcut ctrl+click to "only enable this type" and "enable all" if only that type was enabled.

I enjoy this plugin and how simple it is and appreciate you sharing/open sourcing it! Happy to help work on a solution as well

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Maran23 avatar Maran23 commented on September 27, 2024

I see, thanks for the example. I'm not yet sure how do that in a way that is obvious for all users. AFAIK, no other IDE has this kind of functionality, but the needs in Godot are also quite different from other, regular programming languages. I will think about it, maybe someone has an idea UX wise.

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Async0x42 avatar Async0x42 commented on September 27, 2024

Could a right click be used to disable the others but enable a single filter? Then a new button doesn't need to be made, left click to toggle an individual filter, right click to disable all others and enable only the one that was right clicked on.

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