Comments (2)
Tiled supports any tile size. You will probably need to set both your tileset's tile size and your map's grid size to use your tiles correctly, it sounds like you may have set one but not the other.
You also don't need to modify the XML yourself, you can change the map's grid size in Map > Map Properties, and the tileset's tile size (assuming it's a "Based on Tileset Image" tileset) in Tileset > Tileset Properties (you'll need to click the "Image" property and the "Edit" button that appears; or you can make a new tileset with the correct size).
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Excellent I'll look into that. I tried 32 by 32 but oddly enough for this palette that loses detail.
Edit: Yep that did it.
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Related Issues (20)
- Expand/collapse layers API
- Cleaning up empty nested classes HOT 3
- tmxrasterizer: option to keep color type and/or palette of PNGs
- Internationalization of software interface languages seems to be lost in version `1.11.0` HOT 2
- Tilemap editor color flashing on native theme HOT 3
- When I rename property in Custom Types Editor, it do not rename changed property on the object in map. HOT 4
- Scripting: Allow setting starting value and tooltip in Dialog add widget methods
- Scripting: LayerEdit.apply() doesn't trigger Automap While Drawing
- Ability to attach distribution functions to tile probability.
- Big problem with ID sprites HOT 12
- Replace tileset deleting from map tiles
- No option to change layer ID HOT 3
- Change sprite name HOT 3
- Copy and paste layers or tilesets between projects
- custom properties are not being saved to world files. HOT 1
- Tiles have `class` in properties in case in .tmx file is always `type`. HOT 4
- Image size missing for image layers in json
- Ability to add dividers between custom properties HOT 4
- @mapeditor/tiled-api types are outdated HOT 1
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