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wilhelmberg avatar wilhelmberg commented on August 21, 2024

Fun fact revealed when checking heap allocations: UnityWebRequest seems to be powered by curl:
image

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brnkhy avatar brnkhy commented on August 21, 2024

@BergWerkGIS just to confirm if I got that right; among 19 seconds of cpu usage, around 5 second was just web calls right? and this "time", is not waiting time (or processing the image) but cpu processing time for the calls? Might sound silly but I'm asking because... isn't that way too high?

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wilhelmberg avatar wilhelmberg commented on August 21, 2024

@brnkhy good point. Will drill deeper, processing time might be included in those 5 seconds because of our callback design.

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wilhelmberg avatar wilhelmberg commented on August 21, 2024

This is from another ~1 minute profiling session, so the numbers are not 100% the same as above, but following the hot UnityWebRequest path to the end doesn't reveal anything other than curl releated stuff:

image

I couldn't find any of our class namces either by following other hot paths or by searching the trace for their names.
Probably the names get mangled during IL2CPP step.
Will try some other tools to find impact of our code.

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