Comments (4)
Fun fact revealed when checking heap allocations: UnityWebRequest
seems to be powered by curl
:
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@BergWerkGIS just to confirm if I got that right; among 19 seconds of cpu usage, around 5 second was just web calls right? and this "time", is not waiting time (or processing the image) but cpu processing time for the calls? Might sound silly but I'm asking because... isn't that way too high?
from mapbox-unity-sdk.
@brnkhy good point. Will drill deeper, processing time might be included in those 5 seconds because of our callback design.
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This is from another ~1 minute profiling session, so the numbers are not 100% the same as above, but following the hot UnityWebRequest
path to the end doesn't reveal anything other than curl
releated stuff:
I couldn't find any of our class namces either by following other hot paths or by searching the trace for their names.
Probably the names get mangled during IL2CPP
step.
Will try some other tools to find impact of our code.
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