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wilhelmberg avatar wilhelmberg commented on August 21, 2024 1

@Spaxe thanks for the reminder, we have to update the readme.

UnityPackager.exe is not needed locally, it runs on AppVeyor only.

You have to execute

./update-mapbox-unity-sdk-core.sh

This takes care of updating submodules and copying files into sdkproject.

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david-rhodes avatar david-rhodes commented on August 21, 2024 1

Hey @Spaxe, glad to see here! This is an excellent question and we need to clarify the process for contributors. That said, one challenge I hadn't considered until now is developers wanting to contribute while also working within the constraints of their own projects (rather than our "working" Unity project, sdkproject).

Symlink or copy (?) sdkproject/Assets into a Unity Project

A symlink may be your best option if you want to develop within your own project. However, if you just want to fix bugs or add features, you can easily do so from the existing Unity project (sdkproject--the directory itself is the "project").

Does this answer some of your questions?

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Spaxe avatar Spaxe commented on August 21, 2024

Great, thanks for your help @BergWerkGIS, @david-rhodes.

This is what I did:

  • Check out mapbox/mapbox-unity-sdk
  • In the repo, switch to a version. I'm developing with tags/release-v05.10.
  • Run ./update-mapbox-unity-sdk-core.sh
  • Symlink sdkproject/Assets/Mapbox into my Unity project Assets/Mapbox

Could be useful to have in the CONTRIBUTING.md.

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Spaxe avatar Spaxe commented on August 21, 2024

I'm sure someone is going to beat me to write the doco for forking and following all that, but for now I need to work with more 'stable' versions. :)

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