Comments (5)
If implementing zoom for slippy map is not on the near future roadmap, can you please advise on the right approach to it?
Thanks for writing the ticket! First of all, a better slippy implementation (including dynamic zoom) is on our roadmap. Currently, though, your best bet to to ensure you reinitialize the factories (as seen in MapController.cs
). This will clear the internal tile dictionaries. We'll probably add an Unregister(UnityTile tile)
method to Factory.cs
to help clean up some of these errors that pop up (remove dependencies of tiles that need to be destroyed or pooled).
We're working on it, but I hope this is enough information to help in the meantime.
from mapbox-unity-sdk.
thanks for the directions, I'll close it now
from mapbox-unity-sdk.
@AndrewIK you may want to look at #74. There are several performance and architecture improvements. We have not yet implemented zooming, but tiles have a cancel hook now, and the factories should respect that. We will try to add zooming soon!
from mapbox-unity-sdk.
+1 for this feature. Any idea when this will be released?
from mapbox-unity-sdk.
@mrgithub This is already in the SDK in a few forms. You can now reinitialize a map
component with a different location and zoom level. Additionally, we have a DynamicZoomMap
which operates much like a basic web map.
from mapbox-unity-sdk.
Related Issues (20)
- Consider switching ARInterface for ARFoundation
- Unexpected behaviour on SetZoom HOT 1
- The 3D models on the map change their position when locating is activated.
- Setting the Map Extent Options to CameraBounds at runtime doesn't work HOT 1
- Spawn prefabs upwards with a fixed gap
- why only mapbox street v7 can edit POI prefab
- Mapbox + Unity Cloud Build
- Error: Cannot Initialize non-default texture with negative or zero width HOT 1
- suddort URP ? HOT 2
- How to Apply Texture to Tiles
- Swapped North/South and West/East coordinates in Tile Id To Bounds?
- This project is dead? HOT 12
- Your hardware does not support this application. Failed to load 'libmain.so' java.lang.UnsatisfiedLinkError: dopen failed: library "libmain.so" not found HOT 1
- Can I make changes to AbstractMap's Features?
- Can I make changes to AbstractMap's Map Layers Tileset ID via code during runtime?
- heatmap rendering issue
- Meta Quest 3 Build Issues
- Some Building Meshes get "cutoff"
- Mapbox building:levels property support of Unity SDK HOT 3
- language support for raster tile
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from mapbox-unity-sdk.