Comments (4)
@david-rhodes No, I have no issue with the current MapboxAccess paradigm. Everyting works. I saw previous implementation of Singleton, when I was using earlier version of SDK. I just thought that this information would be useful if you have a package with utils in the project.
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@Naphier Thank you for the report and solution. We noticed this too, which is why we changed our token access paradigm. Gameobjects are no longer required to make API calls.
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May be this will helpful http://wiki.unity3d.com/index.php/Singleton
Because in SDK I see the Singleton implementation which not inherits MonoBehaviour.
And you should do something like that https://github.com/mapbox/mapbox-unity-sdk/blob/develop/sdkproject/Assets/Mapbox/Core/Unity/Utilities/Singleton.cs and https://github.com/mapbox/mapbox-unity-sdk/blob/develop/sdkproject/Assets/Mapbox/Core/Unity/Utilities/Runnable.cs
Not Unity way 😎
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@binakot Can you elaborate, please? We intentionally removed the need to have a persistent object in the scene. Are you experiencing issues with the current MapboxAccess
paradigm?
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