Comments (4)
Is this available?
from leaflet.pixioverlay.
You could attach a click event to the Pixi container, and the clicked marker should be the event target.
const container = new Container();
container.on('click', e => console.log(e.target)); // e.target should be the marker you just clicked on.
from leaflet.pixioverlay.
@dnasir Doesn't work as expected.
this.container = new PIXI.Container();
this.mapLayer = Leaflet.pixiOverlay(this.pixiRender.bind(this), this.container);
this.attachLayer.emit({layer: this.mapLayer});
[
'click',
'mousedown',
// 'mousemove',
// 'mouseout',
// 'mouseover',
'mouseup',
'mouseupoutside',
'pointercancel',
'pointerdown',
// 'pointermove',
// 'pointerout',
// 'pointerover',
'pointertap',
'pointerup',
'pointerupoutside',
'rightclick',
'rightdown',
'rightup',
'rightupoutside',
'tap',
'touchcancel',
'touchend',
'touchendoutside',
'touchmove',
'touchstart',
].forEach( name => this.container.on( name, event => { console.log( name, event ); } ) );
There are Sprite-instances added to the container. There is no console output when attaching event listeners as demonstrated here. However, if I apply those listeners to every added sprite console is logging events.
UPDATE: For there haven't been any events even targeting at the container itself, I realized its need to be marked interactive
explicitly:
this.container = new PIXI.Container();
this.container.interactive = true;
from leaflet.pixioverlay.
Is it normal that when I create more than 1000 markers with a popup it becomes very slow and to make the web browser freeze?
from leaflet.pixioverlay.
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from leaflet.pixioverlay.