Comments (3)
Nope, I'm wrong about the standard conventions :)
from hexx.
Meshes appear to be generate Y up as well.
from hexx.
Are you sure? https://bevy-cheatbook.github.io/features/coords.html
from hexx.
Related Issues (20)
- pointy_rectangle generates confusing results HOT 2
- Column mesh normals aren't normalized HOT 5
- `Direction` not consistent with bevy screen-space coordinates HOT 11
- Direction issues when using Pointy Orientation HOT 25
- `hexx v0.10.1` introduces breaking change for pre-rust `v1.71.0` HOT 3
- How to use ColorMesh2dBundle with textures HOT 1
- Mesh can be simplified
- Add mesh scale option
- Example showing how to use sprite sheet for animated tiles HOT 3
- Support irregular hexagons HOT 3
- Center pointy_rectangle to the window and field_of_movement input HOT 2
- field_of_movement algorithm is broken HOT 7
- Pathfinding algorithms should support costs for pairs of adjacent hexes rather than just hexes on their own. HOT 3
- Set orientation and fill area with hexagons HOT 2
- Mesh builders don't work well with offsetted HexLayout
- Fractional version of Hex and a variant in HexLayout for converting pixel to unrounded Hex HOT 5
- Visual artifacts when using sprites HOT 1
- Implement Eq/PartialEq on HexBounds
- Pointy Top and Flat Top EdgeDirections are swapped HOT 8
- Support heightmap mesh generation
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from hexx.