Related Issues (10)
- implement Akl-Toussaint heuristic for convex hulls HOT 1
- handle case n < 4 properly
- compute convex hull using the dynamic algorithm O(log² n) per added or removed vertex HOT 1
- compute convex hull using the online algorithm O(log n) per additional vertex HOT 1
- compute convex hull using the incremental algorithm O(n log n) HOT 1
- compute convex hull using the Kirkpatrick-Seidel algorithm O(n log h) HOT 1
- compute convex hull using Chan's algorithm O(n log h) HOT 1
- Chan's Algorithm HOT 1
- fix quickhull
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from js-convex-hull-2d.