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magicien avatar magicien commented on May 24, 2024

Thank you for reporting!
It used to be correct, but now it's wrong, it might be because of my workaround.
And it seems that some calculations in the SceneKit shader was also changed around macOS 10.13.1.
Anyway, it should be fixed.

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johanos avatar johanos commented on May 24, 2024

its working on the newest version of iOS, can't check macOS because i can't update my computer yet but it seems like this isn't an issue after all :)

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magicien avatar magicien commented on May 24, 2024

I checked the test model with macOS 10.13.2 beta 6 (17C85a), and it's not rendered correctly.

Front: looks flat
normal_tangent_front

Back: looks opposite
normal_tangent_back

from gltfscenekit.

johanos avatar johanos commented on May 24, 2024

sidebar update: https://emackey.github.io/testing-pbr/normal-tangent-readme.html here's a nice write up as to why this is important.

sadly I can't work on this until I can update my computer (not up to me) but i'll try to look into this as well and see what's going on

at least for iOS its working okay
image

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