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madmann91 avatar madmann91 commented on June 4, 2024

This is due to the very nature of the ray-box intersection test, which has to divide by the ray direction. I will check if I can apply the techniques described in Robust BVH Ray Traversal.

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madmann91 avatar madmann91 commented on June 4, 2024

I believe this has been fixed in fe1a1f5 (but this commit introduces another bug, so please use the latest master instead). I have also introduced a robust mode for the BVH traversal, but you won't need it to fix this bug. It's for large models and precision issues that may arise when looking at highly detailed objects from far away. Could you please close the issue if this is fixed on your side? If not, just update me, and I'll have a look again.

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madmann91 avatar madmann91 commented on June 4, 2024

I assume that the issue is now fixed on your end. If not, feel free to re-open the issue again.

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AODQ avatar AODQ commented on June 4, 2024

Yes it's fixed, just tested it now. Thank you!

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