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madmann91 avatar madmann91 commented on May 23, 2024 3

Since you're so nice here's some untested, quick prototype for what you describe 😉 :

template <typename Scalar>
Scalar distance(const bvh::Vec3<Scalar>& p, const bvh::BoundingBox<Scalar>& bbox) {
    // TODO: Return the distance between the point `p` and the bounding box `bbox`
}

template <typename Bvh, typename Scalar>
std::pair<bvh::Vec3<Scalar>, Scalar> traverse(const Bvh& bvh, const bvh::Vec3<Scalar>& p) {
    std::stack<Bvh::Index> stack;
    Scalar d = std::numeric_limits<Scalar>::max();
    stack.push(0);
    while (!stack.empty()) {
        auto top = stack.top();
        stack.pop();
        if (bvh.nodes[top].is_leaf()) {
            // TODO: Find the closest point within this leaf
            // d = ...
        } else {
            auto first_child = bvh.nodes[top].first_child_or_primitive;
            auto dist_left  = distance(p, bvh.nodes[first_child + 0].bounding_box_proxy());
            auto dist_right = distance(p, bvh.nodes[first_child + 1].bounding_box_proxy());
            if (dist_left < d) {
                Bvh::Index order = 0;
                if (dist_right < d) {
                    order = dist_left > dist_right ? 1 : 0;
                    stack.push(first_child + 1 - order);
                }
                stack.push(first_child + order);
            } else if (dist_right < d) {
                stack.push(first_child + 1);
            }
        }
    }
}

from bvh.

lawsonAGMT avatar lawsonAGMT commented on May 23, 2024 1

Yup that's what I figured. After a brief glance it looked fairly intimidating to reverse engineer. Love the library though! It sped up a stage in our pipeline by ~90%!

from bvh.

madmann91 avatar madmann91 commented on May 23, 2024

Hello, you can of course do that by traversing the BVH yourself, but there's no functionality built in for that at the moment (you can take some inspiration from bvh::SingleRayTraverser). Since I am reimplementing the library (on the v2 branch), I might consider it, but it will take some time. I'll close this and add a note in issue #30.

from bvh.

lawsonAGMT avatar lawsonAGMT commented on May 23, 2024

Oh wow thanks was not expecting that! will take a shot at finishing it :)

from bvh.

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