Comments (4)
Since you're so nice here's some untested, quick prototype for what you describe 😉 :
template <typename Scalar>
Scalar distance(const bvh::Vec3<Scalar>& p, const bvh::BoundingBox<Scalar>& bbox) {
// TODO: Return the distance between the point `p` and the bounding box `bbox`
}
template <typename Bvh, typename Scalar>
std::pair<bvh::Vec3<Scalar>, Scalar> traverse(const Bvh& bvh, const bvh::Vec3<Scalar>& p) {
std::stack<Bvh::Index> stack;
Scalar d = std::numeric_limits<Scalar>::max();
stack.push(0);
while (!stack.empty()) {
auto top = stack.top();
stack.pop();
if (bvh.nodes[top].is_leaf()) {
// TODO: Find the closest point within this leaf
// d = ...
} else {
auto first_child = bvh.nodes[top].first_child_or_primitive;
auto dist_left = distance(p, bvh.nodes[first_child + 0].bounding_box_proxy());
auto dist_right = distance(p, bvh.nodes[first_child + 1].bounding_box_proxy());
if (dist_left < d) {
Bvh::Index order = 0;
if (dist_right < d) {
order = dist_left > dist_right ? 1 : 0;
stack.push(first_child + 1 - order);
}
stack.push(first_child + order);
} else if (dist_right < d) {
stack.push(first_child + 1);
}
}
}
}
from bvh.
Yup that's what I figured. After a brief glance it looked fairly intimidating to reverse engineer. Love the library though! It sped up a stage in our pipeline by ~90%!
from bvh.
Hello, you can of course do that by traversing the BVH yourself, but there's no functionality built in for that at the moment (you can take some inspiration from bvh::SingleRayTraverser
). Since I am reimplementing the library (on the v2
branch), I might consider it, but it will take some time. I'll close this and add a note in issue #30.
from bvh.
Oh wow thanks was not expecting that! will take a shot at finishing it :)
from bvh.
Related Issues (20)
- raw, bvh node data to upload to the gpu HOT 1
- `build()` in debug build of v2 feels slower than v1 HOT 2
- Recovering "split axis" from MiniTreeBuilder HOT 1
- Face culling options? HOT 1
- Your code is building fine on MSYS2 MINGW64 HOT 1
- Two tests need pthread to compile on linux HOT 2
- Library does not handle rays parallel to axes HOT 5
- Identifiers near and far in bvh.h cause issues when precompiled headers are used HOT 3
- config.min_leaf_size > 1 Leads to assertion failure HOT 1
- What is the use case? is it slower than embree? HOT 1
- Cancel build +progress monitor HOT 4
- Consider adding to vcpkg HOT 1
- Ability to re-use BVH allocations? HOT 1
- Adding and Removing elements HOT 1
- Optimize node index serialization HOT 1
- Clarify what primitive data leaf nodes actually store HOT 1
- Potential bug in traversal functions HOT 1
- Possible stale pointer usage in extract_bvh()? HOT 4
- Sweep SAH builder HOT 4
- ReinsertionOptimizer sometimes gets stuck in an infinite loop HOT 16
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from bvh.