Comments (4)
Hello, and thank you for your interest. The current API supports this, but you have to supply your own intersector. Something like:
template <typename Bvh, typename Primitive, bool Permuted = false>
struct AllHitsPrimitiveIntersector : public PrimitiveIntersector<Bvh, Primitive, Permuted, false> {
using Scalar = typename Primitive::ScalarType;
using Intersection = typename Primitive::IntersectionType;
struct Result {
Scalar distance() const { return std::numeric_limits<Scalar>::max(); }
};
std::vector<std::pair<size_t, Intersection>> all_hits;
AllHitsPrimitiveIntersector(const Bvh& bvh, const Primitive* primitives)
: PrimitiveIntersector<Bvh, Primitive, Permuted, true>(bvh, primitives)
{}
std::optional<Result> intersect(size_t index, const Ray<Scalar>& ray) const {
auto [p, i] = this->primitive_at(index);
if (auto hit = p.intersect(ray))
all_hits.emplace_back(i, *hit);
return std::nullopt;
}
};
from bvh.
Note that the code snippet above is untested. However, it never returns a result on purpose, so that the traversal goes through every primitive that is hit, and does not stop once an intersection is found. After traversing the BVH with this intersector, the member all_hits
should contain all the primitive hits encountered during traversal.
Also note that this code is significantly slower than the other traversal versions, since it has to store potentially many intersections, and traverse way more nodes of the BVH.
from bvh.
Aweseome! Thank you :-) Going to try it out
from bvh.
I suppose that it must work, given you have not yet complained about it not working. I will then close the issue. Just re-open if I'm mistaken.
from bvh.
Related Issues (20)
- Recovering "split axis" from MiniTreeBuilder HOT 1
- Face culling options? HOT 1
- Your code is building fine on MSYS2 MINGW64 HOT 1
- Two tests need pthread to compile on linux HOT 2
- Library does not handle rays parallel to axes HOT 5
- Identifiers near and far in bvh.h cause issues when precompiled headers are used HOT 3
- config.min_leaf_size > 1 Leads to assertion failure HOT 1
- What is the use case? is it slower than embree? HOT 1
- Cancel build +progress monitor HOT 4
- Consider adding to vcpkg HOT 1
- Ability to re-use BVH allocations? HOT 1
- Adding and Removing elements HOT 1
- Optimize node index serialization HOT 1
- Clarify what primitive data leaf nodes actually store HOT 1
- Potential bug in traversal functions HOT 1
- Possible stale pointer usage in extract_bvh()? HOT 4
- Sweep SAH builder HOT 4
- ReinsertionOptimizer sometimes gets stuck in an infinite loop HOT 16
- Updating node positions and sizes? HOT 3
- Python bindings available? HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from bvh.