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madmann91 avatar madmann91 commented on May 24, 2024

There's the SAH, of course. Computing it is relatively easy (see https://github.com/madmann91/bvh/blob/master/include/bvh/parallel_reinsertion_optimization.hpp#L34). That's what the 'ParallelReinsertionOptimization' class is using to optimize the tree. Keep in mind that even though that's the 'best' measure that can be used during construction, and even though it correlates really well to performance, it's not an absolute measure of quality. There are trees with lower SAH than others that will perfom better in practice. There's this very informative paper if you are interested in quality metrics: https://research.nvidia.com/publication/quality-metrics-bounding-volume-hierarchies.
If you really need that, I can add a class that computes the SAH.

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 avatar commented on May 24, 2024

I'll have to give that article a read then. I don't really know what the effort is required to do this, so if it's a bit too much than I'd rather just stick with traversal time as the best metric.

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madmann91 avatar madmann91 commented on May 24, 2024

I have added a SahBasedAlgorithm class that allows computing the SAH of a given BVH. To use it, you first have to derive from it, and set the traversal_cost variable to the ratio Ct/Ci, where Ct is the cost of traversing a node (performing a ray-node intersection), and Ci is the cost of intersecting a primitive. I took the liberty to close this issue, but please re-open it if that does not satisfy your needs.

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 avatar commented on May 24, 2024

That definitely does! Thank you so much!

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