Comments (6)
Do you mean traversing a 2D BVH, or traversing a 3D BVH with a plane instead of a ray?
from bvh.
Traversing a 3D BVH with a point from an image plane. I consider the 3D BVH useful because the scene primitives still have a Z index.
from bvh.
If all you need is a 2D BVH, it might make sense not to use this library because BVH nodes can be made smaller, and the split heuristic should probably be changed (the SAH might not represent the cost of your traversal operation well). Seeing this is a not so common use of the library, I'd rather keep this separate if possible. If you want, I can add a NodeIntersector
template parameter to the SingleRayTraverser
class, and you can plug your code there. Not sure if that helps?
from bvh.
It can stay separate then. I guess it's not too difficult that on the chance that someone else needs it, they can do it themselves with relatively little effort.
from bvh.
I have refactored the code to allow custom node intersectors in the SingleRayTraverser
class. Let me know if this helps (or not?).
from bvh.
@madmann91 Yes, that's helpful! That definitely makes it easier to retrofit into a 2D renderer. I'll have to a take another look at the node intersectors you added at some point, looks pretty neat.
from bvh.
Related Issues (20)
- Dot Product Elimination in Sphere Intersector HOT 1
- Flags array seems uninitialized in bottom up algorithm. HOT 3
- Height Field Support HOT 2
- Undefined behavior in morton_split HOT 3
- pragma STDC FP_CONTRACT ON in utilities.hpp is not supported in Visual Studio 2022 HOT 5
- Instances HOT 8
- bvh_always_inline inline HOT 3
- Numerical issue at triangle edges? HOT 11
- Two questions: MB and primitive splitting HOT 1
- raw, bvh node data to upload to the gpu HOT 1
- `build()` in debug build of v2 feels slower than v1 HOT 2
- Recovering "split axis" from MiniTreeBuilder HOT 1
- Face culling options? HOT 1
- Your code is building fine on MSYS2 MINGW64 HOT 1
- Two tests need pthread to compile on linux HOT 2
- Library does not handle rays parallel to axes HOT 5
- Identifiers near and far in bvh.h cause issues when precompiled headers are used HOT 3
- config.min_leaf_size > 1 Leads to assertion failure HOT 1
- What is the use case? is it slower than embree? HOT 1
- Cancel build +progress monitor HOT 4
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from bvh.