Comments (2)
Good catch. I should have done some multithreading testing after I made the
lazy initialisation change. And again after I made SVGImageView use
asynchronous parsing.
Thanks for the patch!
Original comment by [email protected]
on 17 Aug 2014 at 4:47
- Changed state: Accepted
from androidsvg.
Fixed in local revision 266.
Merged patch from papp.robert.s to fix multithreading issues in lazy
initialised keyword maps.
Original comment by [email protected]
on 17 Aug 2014 at 4:51
- Changed state: Fixed
from androidsvg.
Related Issues (20)
- SVGAndroidRenderer.processMaskBitmaps is very slow HOT 1
- Feature request: replace text HOT 6
- FAQ promotes extremely bad backward-compatibility practice HOT 6
- Image references missing SVG support. HOT 3
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- Position of Rectf ignored when renderToCanvas HOT 1
- Support for hardware acceleration
- Android version support HOT 1
- Android version support HOT 1
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- Provide copy constructor or allow rendering to multiple viewBox at once HOT 3
- migrate the repository HOT 3
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- NullPointerException in 1.2.2-beta1 when parsing SVG document HOT 4
- SVGImageView crashes on Android 5.0 and higher HOT 5
- Proguard breaks reflective CSS selectors HOT 1
- java.lang.ArrayIndexOutOfBoundsException: length=0; index=-2 in SVGAndroidRenderer.arcTo(SourceFile:2572) HOT 1
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- Unable to execute dex: Multiple dex files define HOT 1
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