Comments (3)
Any chance you (or anyone reading) has a savegame near those hovercrafts?
Found a bunch of functions in the exe to do with grass fading / mesh visibility / camera distance checking, but haven't really played the game far enough to run into those hovercrafts yet.
from mgshdfix.
Any chance you (or anyone reading) has a savegame near those hovercrafts?
Found a bunch of functions in the exe to do with grass fading / mesh visibility / camera distance checking, but haven't really played the game far enough to run into those hovercrafts yet.
You can load any stage using the dev menu.
https://www.nexusmods.com/metalgearsolidmastercollection/mods/1
from mgshdfix.
Haven't had much time to work on this after the last post, was able to get grass distance to increase but couldn't figure out model distances yet.
If anyone wants to look into it I posted a PDB at https://www.nexusmods.com/metalgearsolid3mc/mods/52 that names ~2500 funcs, the NewGrassMng stuff in there handles most of the grass (there's also NewGrassMng_02 which I think handles trees)
The struct for GrassMng has a far-clipping distance inside which can increase how far it renders (not sure what limits that has tho), changing far-clipping distance also seems to affect the distances of leaf fading/popping.
Maybe models also have some kind of far-clipping distance too but wasn't able to find anything to affect them yet, would guess it's maybe handled in one of the funcs that DG_DrawViewports
calls into. (E: the SIG_CameraDisCheck
functions might also be worth looking into as well.)
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Related Issues (20)
- Apparently doesn't work anymore. Tested on MG1/2, MGS2 and they all crash, since 1.4.0 patch. I think a new release of the mod is needed. HOT 17
- Can't change sensitvity in MGS3 HOT 4
- MGS 2 & 3 slowdown after increasing resolution! HOT 9
- Possible to fix artifacting in MGS2/3? HOT 9
- [Feature request] Enable/disable mouse and keyboard input for mgs3 HOT 2
- The Reshade compatibility workaround doesn't seem to work properly HOT 4
- MGS3: DXVK doesn't work with MGSHDFix even after renaming the dll HOT 6
- Screen tearing + intro cutscene not displayed correctly (MGS3) HOT 2
- [Bug] MGS2 | MGS3: Vector rain doesn't get scaled up HOT 2
- [MGS 3] Game won't launch after installing v2.1 HOT 2
- [Bug] All Games: 100% Reproducable Frozen Process When Pressing Start on Controller While Game Minimized HOT 4
- [Feature Request] X/O confirm/cancel button swap HOT 1
- [MGS2/3] Alt-tabing triggers pause menu
- [Bug] [MGS2]: Stealth Camo breaking lightning effect during Tanker intro isn't scaled correctly
- [Controller doesn't work after 1.5.0 Patch ] [MGS3]: HOT 15
- [Feature Request] [MGS2/MGS3]: Gamma fix HOT 1
- [Bug] [MGS2]: Fullscreen/borderless and other options arent working HOT 1
- [Bug] [MG1 & 2]: Game doesn't scale correctly at 16:10 resolution HOT 1
- [Feature Request] [MGS3]: proper 16:9 is seemingly impossible on a 21:9 monitor HOT 1
- [Bug] [MGS2]: The Colonel's PS1 / MSX / Gameboy icons during the Aresenal Gear section aren't scaled properly.
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from mgshdfix.