Timur's Projects
A Simple Triangle - A journey into cross platform OpenGL and Vulkan
Build cross-platform native applications with the power of the Babylon.js JavaScript framework
Example on how to create a cross platform application using GLFW and react native.
ๅฐ cocos creator ๆๅปบๅบๆฅ็ web-mobile ้กน็ฎๆๅ
ไธบ playable-ad ้กน็ฎ๏ผๅณๅ html ๆไปถใ
Use cocos creator 2.4.3 to build single html5 for Playable ad that able to use on Facebook, UnityAds , GoogleAds
Base structure for my games, using Heaps framework and Haxe language.
Using Cocos2D-JS to create Web Game.
WebGL implementation for hxcpp
Sample project for a blog article.
Tiny canvas framework for HTML5 games and playable ads developing.
A demo of how one might create a small game using Kha
A step-by-step introduction to making games and interactive media with the Pixi.js rendering engine.
LuaBridge usage samples with a short tutorial
Config files for my GitHub profile.
Archive of MetaStuff lib
A comparision of the rendering performance of Allegro, SDL, and SFML as part of a Degree Project at KTH.
A port of nanovg for Kha.
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. (added Vulkan support)
C++ cross-platform plugin architechture demonstration
a solution to generate single html5 file from Cocos Creator
Tiny 3D game development library for Win/MacOS/Linux/iOS/Android. It works with Vulkan or OpenGL.
Hue rotation for sprites in cocos2d-x, ported from Cocos2d-iPhone.
A tiny game written on Phaser 3 on Typescript
Supporting material for Tutorial series: Getting started with TypeScript and Cocos2d-x js
program that find 8 digit pincode from its MD5 hash
Future C++ implementation of Rust-like trait objects with no boilerplate
A C++11 header-only, deep-copying smart pointer that preserves value semantics for polymorphic and undefined types
these are example projects for the graphics API Vulkan