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a Unity framework to create spacial 4 dimentional games, using raymarching
这个项目是大四的毕业设计. 内容是交通道路网络的仿真. 开发环境Win8 64bit + VS2012 + Qt + OpengGL
Config files for my GitHub profile.
该软件包是作者本科毕业设计开发时总结整理的一款基于Unity的软件开发包。本软件包的主要功能是提供一个名为GameRoot的游戏启动器,并定义了基于GameRoot的的业务系统和UI窗口的开发范式,另外该软件包也提供了一些实用小工具来提升开发效率。该软件包注释清晰,代码基于良好的面向对象**,对有游戏客户端开发经验的同学十分友好。
Unity Open Project #1: Chop Chop
BubbleGame《天天萌泡泡》是一款简单好玩的消除游戏,点击三个或以上同颜色、相连接的泡泡来进行消除,简单而有趣。
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
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