Comments (3)
@lunarpapillo I think this issue should be in the loader project.
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I think the intent was to first determine whether it was a loader issue or an issue with either the snapshot layer or gfxrecon, before moving it to a different project.
Karen suggested I move it to gfxrecon so Dustin can figure the first part out... but I haven't figured out how to move it yet (without re-entering everything)... Karen, I think you have to have higher permissions than I do to move issues around...
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A few notes on this issue:
- Replay error handling has been updated such that an API call that succeeded on capture but failed on replay will now cause the tool to print a fatal error and stop playback, instead of printing an error but continuing playback and crashing. This addresses the last case presented in the original issue, running without the screenshot layer, but does not address the loader crash.
- If you think that the loader crash is the result of invalid parameters in the capture file, you can enable the validation layers to validate parameters and generate messages for invalid cases.
- If you think the loader crash is the result of a loader bug or screenshot layer bug, the issue needs to be reported to either the Vulkan-Loader project or VulkanTools project.
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Related Issues (20)
- VK_EXT_frame_boundary not enabled during replay when --offscreen-swapchain-frame-boundary is enabled HOT 2
- Virtual swapchain and screenshot features are incompatible with protected-capable device queues HOT 1
- [capture] Crash in Sascha's geometry shader sample HOT 8
- Add Android-specific hints and tips to HOWTO_android.md
- Correct typo in HOWTO_android.md HOT 1
- --api <api> command line option of gfxrecon-replay.exe
- Handle use of AHB on Android without QueuePresent with FrameBoundary as frame HOT 1
- fullscreenexclusive causes inconsistent replay failure
- Trimming shaderobjects trace causes replay failure
- Linux custom path installation is somewhat broken
- Add macOS entry to Release Packages GitHub Action
- Ensure GFXR builds for macOS x86_64 HOT 4
- Sign resulting DSOs so they can be loaded into signed apps like vkcube shipped with SDK HOT 1
- Add macOS entry to BUILD.md
- Add macOS entry to README.md HOT 1
- Put static libraries for compressors for ARM and x86 macOS in external/precompiled
- [capture] Why capture failed with hwui=skiavk? HOT 4
- ray-tracing captures are not tracked correctly HOT 1
- Support --fwo(--force-windowed-origin) on xcb, xlib, wayland and metal
- Support --fw(--force-windowed) on Vulkan
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