Comments (2)
Is the plan to also support surface composition? Especially on Android, I see games and apps increasingly using multiple surfaces (such as user interface) that overlap and leave it to SurfaceFlinger to compose them on top of each other. The capabilities for composition (display controller, OS compositor, etc.) may vary between platforms, and hopefully gfxreconstruct would be able to reconstruct the replay to work independently of them, so that eg you could trace on Android and replay correctly on desktop.
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The intent of this issue was to make Linux replay more flexible with respect to surface creation. We now support Xcb, Xlib, Wayland surface creation. By default, replay will always create surfaces as Xcb surfaces, with the --wsi
option allowing the user to select a different WSI surface type. Eventually, we would like replay to automatically create surfaces based on the captured surface creation call. So if the capture file included a vkCreateXlibSurfaceKHR call, replay would automatically create an Xlib surface, instead of the current behavior where it will create an Xcb surface unless the uses specifies --wsi xlib
to force creation of an Xlib surface.
Support for composition would be a separate issue. I'm assuming that it would be hard to automatically determine when surfaces need to be composited, so would require some user input to enable composition.
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Related Issues (20)
- VK_EXT_frame_boundary not enabled during replay when --offscreen-swapchain-frame-boundary is enabled HOT 2
- Virtual swapchain and screenshot features are incompatible with protected-capable device queues HOT 1
- [capture] Crash in Sascha's geometry shader sample HOT 8
- Add Android-specific hints and tips to HOWTO_android.md
- Correct typo in HOWTO_android.md HOT 1
- --api <api> command line option of gfxrecon-replay.exe
- Handle use of AHB on Android without QueuePresent with FrameBoundary as frame HOT 1
- fullscreenexclusive causes inconsistent replay failure
- Trimming shaderobjects trace causes replay failure
- Linux custom path installation is somewhat broken
- Add macOS entry to Release Packages GitHub Action
- Ensure GFXR builds for macOS x86_64 HOT 4
- Sign resulting DSOs so they can be loaded into signed apps like vkcube shipped with SDK HOT 1
- Add macOS entry to BUILD.md
- Add macOS entry to README.md HOT 1
- Put static libraries for compressors for ARM and x86 macOS in external/precompiled
- [capture] Why capture failed with hwui=skiavk? HOT 4
- ray-tracing captures are not tracked correctly HOT 1
- Support --fwo(--force-windowed-origin) on xcb, xlib, wayland and metal
- Support --fw(--force-windowed) on Vulkan
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