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xuzhang5788 avatar xuzhang5788 commented on May 18, 2024 2

Thank you a lot

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xuzhang5788 avatar xuzhang5788 commented on May 18, 2024 1

Thank you so much. My data shape is (31, 20, 20, 20). Voxel size is (20, 20, 20) with 31 channels.

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lucidrains avatar lucidrains commented on May 18, 2024

Sure! It's the same concept, but with an added dimension

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xuzhang5788 avatar xuzhang5788 commented on May 18, 2024

@lucidrains
Thank you for your reply. Will you have any plans to implement it in your library?
By the way, I don't really understand how to deal with channels. For 2D images, they have RGB 3 channels. Thanks a lot

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lucidrains avatar lucidrains commented on May 18, 2024

Not really for this library, as I'd like to keep it image specific. But I'd be happy to share the code snippet you need if you show me the shape of your input tensor. It won't amount to more than 10 lines, before it goes into a standard transformer

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lucidrains avatar lucidrains commented on May 18, 2024

@xuzhang5788 ok, it was a 3 line change https://gist.github.com/lucidrains/213d2be85d67d71147d807737460baf4

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xuzhang5788 avatar xuzhang5788 commented on May 18, 2024

@lucidrains Thank you very much. Does Linformer library need some changes for 3D? If I want to have 10 patches, is it okay to change
efficient_transformer = Linformer(
dim=128,
seq_len=49+1, # 7x7 patches + 1 cls-token
depth=12,
heads=8,
k=64
)

into

efficient_transformer = Linformer(
dim=128,
seq_len=1000+1, # 7x7 patches + 1 cls-token
depth=12,
heads=8,
k=64
)

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lucidrains avatar lucidrains commented on May 18, 2024

@xuzhang5788 you just have to make sure the sequence length is correct

yup, 10 patches would be 10 ** 3 + 1 (for cls token)

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lucidrains avatar lucidrains commented on May 18, 2024

for linformer, k is recommended to be around 256 at that length

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