Comments (5)
Thanks for this report! I'll see it as soon as possible.
Does the problem recur in software rendering mode? Turn to software rendering
mode by removing this line:
viewer.setParameter('Renderer', 'webgl');
or replacing it with:
viewer.setParameter('Renderer', '');
Original comment by [email protected]
on 4 Dec 2013 at 4:50
from jsc3d.
Hi, yes the same with both above settings. I changed my code a bit to load the
STL on init/update. I have now the progress bar that goes to +- 100%, stays
there for around 5 seconds and the Safari/Chrome crash
Original comment by [email protected]
on 4 Dec 2013 at 5:05
from jsc3d.
just to make sure: the stl example I attached works fine on the Mac with the
iPad application
Original comment by [email protected]
on 4 Dec 2013 at 5:10
from jsc3d.
I see. It must be the same with this issue:
http://code.google.com/p/jsc3d/issues/detail?id=47 which is relevant to some
defect in the latest Webkit or V8 JavaScript engine.
This is because at this moment both Safari and Chrome cannot support WebGL at
all on iOS platforms (see this document for more details:
http://caniuse.com/webgl). So even you assign the 'Renderer' parameter to hint
the viewer to use WebGL, it will still fall back to the default software
rendering mode, in which the browsers' internal defect may lead to a random
crash.
The problem is first reported on Chrome 29. I've already submitted this to the
chromium team. But it seems they are still working hard on the fixup.
We will have to pray they could repair it soon in future release :-(
Original comment by [email protected]
on 4 Dec 2013 at 6:12
from jsc3d.
hi, thanks for the quick and detailled reply
Original comment by [email protected]
on 4 Dec 2013 at 6:17
from jsc3d.
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