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GoogleCodeExporter avatar GoogleCodeExporter commented on July 23, 2024
thanks Triffid! It seems that the exsting detection routine is not robust 
enough. I have rewritten the codes and adopt a new way to do this. the new 
method looks like this:

bool isBinary = false;
if(file size > the min file size of a binary stl file) {
  assume this is a binary file and take a snippet of bytes following the file header
  for(each byte) {
    if(the byte code > 127) {
      isBinary = true;
      break;
    }
  }
}

if(isBinary)
  read as a binary file
else
  read as an ascii file

this method is introduced by 3ds Max and also used in MeshLab and it works 
perfectly.
I have commited the new code into the repository. great!

Original comment by [email protected] on 10 Nov 2011 at 3:41

from jsc3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 23, 2024
uuups! forgiveme! i do a mistake with the right permissions on FTP. Very stupid 
from my own... i'm able to load up to 9M STL files.


Original comment by [email protected] on 20 Feb 2014 at 3:19

from jsc3d.

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