Comments (5)
@vico93 It sounds like you want to create your own block palette. If you follow the steps here, then next time you open the program there will be a new block palette to select from. Alternatively, you can go into the block palettes folder (which is found in resources/app/res/palettes
, copy-paste one of the existing palettes, open it and type in the block names that you want. Make sure to rename this file to something new and it must be named something like my-new-palette
.
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Closing the issue for now, feel free to reopen it if you're having issues or need help.
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@LucasDower just one question: does ObjToSchematic need to be rebuilt to read the pallete? Or the release can load it as well?
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@vico93 You don't need to rebuild it but you need to restart the program for it to show up.
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Well, i went ahead and created a coloured-blocks2.palette
containing only terracotta and concrete blocks:
{
"blocks": [
"black_concrete",
"black_terracotta",
"blue_concrete",
"blue_terracotta",
"brown_concrete",
"brown_terracotta",
"cyan_concrete",
"cyan_terracotta",
"gray_concrete",
"gray_terracotta",
"green_concrete",
"green_terracotta",
"light_blue_concrete",
"light_blue_terracotta",
"light_gray_concrete",
"light_gray_terracotta",
"lime_concrete",
"lime_terracotta",
"magenta_concrete",
"magenta_terracotta",
"orange_concrete",
"orange_terracotta",
"pink_concrete",
"pink_terracotta",
"purple_concrete",
"purple_terracotta",
"red_concrete",
"red_terracotta",
"white_concrete",
"white_terracotta",
"yellow_concrete",
"yellow_terracotta"
]
}
But when i try to select this palette on assign blocks i get this error:
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Related Issues (20)
- Exported litematic crashes game
- Add override to exceed 380 height limit
- Add chunked exporting to the structure blocks exporter HOT 2
- Unable to export a schem with exceeding approximately 300 Height HOT 1
- problem with TGA images. HOT 1
- Material textures in the Materials section are not correctly disabled HOT 1
- Repeat texture coordinates are somewhat broken
- Some parts of the model do not render unless the camera is moved
- Refactor texture handling, allow .png, .jpg, .bmp, .gif, .webp HOT 1
- Voxel overlap does not work as intended
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- Adding modded blocks
- No human-readable error when assigning blocks with empty block palette
- Error when exporting a block mesh to .litematic that uses a single block
- No tooltips for block palette buttons
- Freeze when click 'Load Mesh' with no mesh selected
- After recoloring the mesh an option to donwload the new recolored model.
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