Comments (7)
I agree. The plan is to change it so that you choose the height in blocks that you want instead of some abstract "Voxel size". Then the depth and width can be calculated and shown. I'll probably be changing this soon.
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Hmm, there seems to be some kind of issue with model height detection
This model's dimensions:
and this is how it should look like:
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Hmm strange, I'll look into it, are you able to provide the .obj and .mtl?
from objtoschematic.
sadly it is around 14MB in size (oof) - i will try to upload it somewhere
EDIT: 7zip did a good job
https://drive.google.com/file/d/1GF6d8-dGtknW02nHrifMvg_hntEYExAX/view?usp=sharing
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Cheers, but it looks like the .7z has a password on it XD
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I think I've found the problem anyways, I calculated height from the Z axis instead of the Y axis, whoops
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I think I've found the problem anyways, I calculated height from the Z axis instead of the Y axis, whoops
that was my guess actually lol
Forgot to send the password, damn 🤦🏻 not my day. It's the repo name
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Related Issues (20)
- problem with TGA images. HOT 1
- Material textures in the Materials section are not correctly disabled HOT 1
- Repeat texture coordinates are somewhat broken
- Some parts of the model do not render unless the camera is moved
- Refactor texture handling, allow .png, .jpg, .bmp, .gif, .webp HOT 1
- Voxel overlap does not work as intended
- Various disabled states for material components are missing styles
- .Vox exporter for voxel meshes
- Collection of objects imported with GLB ignore world positions
- npm package/API HOT 4
- Adding modded blocks
- No human-readable error when assigning blocks with empty block palette
- Error when exporting a block mesh to .litematic that uses a single block
- No tooltips for block palette buttons
- Freeze when click 'Load Mesh' with no mesh selected
- After recoloring the mesh an option to donwload the new recolored model.
- STL support and height increase
- Add Create compatible schematics
- texture
- Something unexpectedly went wrong HOT 1
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