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Comments (3)

LPGhatguy avatar LPGhatguy commented on August 14, 2024

Huh. I wonder if this is actually a Roblox bug, since keeping connections around means those objects are probably never cleaned up?

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Kampfkarren avatar Kampfkarren commented on August 14, 2024

Not sure, I'll test it. I'll make a post on the developer forums if it turns out that this is a real memory leak.

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Kampfkarren avatar Kampfkarren commented on August 14, 2024

Strange, while the connections aren't cleared the instances ARE cleared from memory.

local memory = {}

for index=1,3e5 do
	local instance = Instance.new("Model", workspace)
	memory[index] = instance
	
	--COMMENT THIS PART OUT TO SEE THAT WITHOUT IT, THE MEMORY IS CLEARED
	instance:GetPropertyChangedSignal("Name"):connect(print)
	
	if index % 3e4 == 0 then
		wait()
	end
end

print("DONE MAKING STUFF IN MEMORY, CHECK DEVELOPER CONSOLE (PhysicsParts)")

workspace.Part.ClickDetector.MouseClick:wait()

print("Clicked")

for index,value in pairs(memory) do
	value:Destroy()
	
	if index % 3e4 == 0 then
		wait()
	end
end

print("All destroyed, check memory")

--while true do wait() end

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