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RCL: Camera Static

Add some static to the camera feed, give it that extra 'security camera' touch

RCL: Old todo list

Done:

  • Base concept
  • Thorough Manual think through
  • Writing a manual
  • Images
  • Textures
  • Shaders
  • Assemble a module visually
  • Balancing
  • Import Train Sprites
  • Button handling
  • Double check the materials
  • Note handling: Magnet, extra paper, Double Lines
  • Strike handling
  • Sound
  • Debug logging
  • Victory lap & Pass module upon finishing the module
  • Maybe move the button so it isn't fat fingerable, module's hard enough
  • Security Camera - Add a time, flashing record circle, & black flashing lines of pixels, as well as the current car (Showing: Car #)
  • Do one last balancing check with spreadsheets to see if anything changed
  • Synchronize the manual with rebalanced rules
  • SVG for manual, and spellcheck
  • Meta Stuff (does the module ID still match its name?)
  • Testing
  • Fix bugs that I could find
  • Fixed resource generation in game.
  • Raise the quality of the blue map texture
  • [TTP] Community Support
  • Steam Workshop Stuff + Timwi
  • Publishing
  • Process feedback
    --> Resetting the train upon strike is too cruel. Don't do that.
    --> !# c errors the module, because c is both couple and claim.
    --> Magnet command feedback if there's no note
    --> Fancy Looking Force Solve for TP
    --> just move the paper away from the twitch ID
    --> total passengers can go lower than subcategories
    --> "Find the column corresponding to the current car NUMBER!!!!!! to be attached to the train"
  • Colorblind support (not needed)

TODO:

[High Priority]

  • Process feedback

[Low Priority]

  • Make the derailment visuals more spectacular, with camera shake and white noise and stuff.
  • Generation algorithm
  • Ultra code cleanup
  • Camera static

[Community Support]

  • Souvenir
  • Seed randomizer

RCL: Ultra code cleanup

Code's still a bit of a mess. Could do with another sweep of cleanup, but it's not super important.

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