Comments (1)
I get the libraries from the original package, so there is no library for macOS. Perhaps you can build one from FreeImage source code?
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Related Issues (14)
- LoadImageAsync fails to generate mipmaps HOT 6
- OpenEXR loads as full white image instead of its content. Is it supported ATM? HOT 8
- Question: Does this plugin work with android builds? HOT 7
- Exception: Bitmap bitdepth not supported: 8 HOT 1
- Change interface from byte[] to Memory<byte> HOT 1
- System.ArgumentException: Invalid length of '{0}'. It must be greater than 0. HOT 1
- Encode Texture2d Asynchronously
- CreateFromImageAsync Texture2D does not work async / SupportsTextureFormatNative error HOT 6
- Could you add performance tests?
- Maybe Prefer to use simpler api for larger ammount of use cases? HOT 1
- webgl HOT 4
- Transparency issue vs using unitys native importer HOT 3
- Texture Blinking Issue HOT 4
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