Comments (3)
the localization was changed for the dark event but does it change the ability?
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also realizing the DE states "missed" attacks but i'm not sure if that is how return fire works either? which return fire ability is it using as I do recall we made a new version for the xcom row to work with primary weapons as the original was with the pistol.
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Looks to me that we still reuse the gameplay tag for Officer/Priest Return Fire is still the same as in base game, even though the DE is not the same (we have our own that makes it a sitrep).
The DE ability DarkEventAbility_ReturnFire
is defined in X2Ability_DarkEvents.uc
of the base game. It's building an X2Effect_ReturnFire
with bOnlyWhenAttackMisses = true
.
Our PrimaryReturnFire
is defined in X2Ability_XMBPerkPackAbilitySet
. It's building an X2Effect_ReturnFire
with bOnlyWhenAttackMisses = false
.
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