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Comments (6)

philippkeller avatar philippkeller commented on June 29, 2024

Thanks @bhavukkalra!
I put this and also two other needed changes into a PR #56 - now it builds without problems on my Mac

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bhavukkalra avatar bhavukkalra commented on June 29, 2024

That's great to to hear @philippkeller. I am glad that it was helpful for you and thanks for taking your time out in creating a PR.

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Archanciel avatar Archanciel commented on June 29, 2024

Thanks a lot @bhavukkalra !

I do not understand why your solution worked, but the problem is solved. To be more concrete, here's what I did on Windows 10. I did open a Window PowerShell on the directory containing the cloned mi_card_flutter and I simply executed the git checkout -b new_branch b7f3aa6 command.
Snap7
Snap8

Snap9

Then, running main.dart on a virtual smartphone did work.

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bhavukkalra avatar bhavukkalra commented on June 29, 2024

Thanks @Archanciel . I am glad that the solution worked for you.
The solution is very simple really. The latest commit introduces some breaking changes with the SDK. So, via the command mentioned above we are just reverting our project to the last working state

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Andreh50 avatar Andreh50 commented on June 29, 2024

Thanks @bhavukkalra ! Worked fine here!!!

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Eshanatnight avatar Eshanatnight commented on June 29, 2024

Even After Doing This I am getting an error

Launching lib\main.dart on sdk gphone64 x86 64 in debug mode...
Running Gradle task 'assembleDebug'...

FAILURE: Build failed with an exception.

* What went wrong:
Could not initialize class org.codehaus.groovy.runtime.InvokerHelper

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 0s
Exception: Gradle task assembleDebug failed with exit code 1

if anyone can provide me with a working copy of the repository and details regarding the android sdk that are installed it would be appreciated.

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