Comments (1)
Thanks, fixed in 1.1.3 :)
from sledge-formats.
Related Issues (20)
- MDL support? HOT 2
- Textures lump deserialization handles invalid offsets incorrectly
- Support creating VTF files HOT 2
- More things to support in Source 2 fgd HOT 2
- Use Tokeniser for .map format
- [QuakeMapFormat] System.FormatException: Input string was not in a correct format HOT 3
- Surface and content flags crash when parsing Valve formats HOT 1
- Texture lumps are written incorrectly
- Quake map face texture names are not always read correctly
- Can't access fgd behaviour dictionary in S2 HOT 2
- Properties dictionary wrapper does not handle replacement of SortedProperties list HOT 1
- Support JMF version 122
- Issues reading data from GetBgra32Data HOT 5
- SerialisedObjectFormatter fails to parse property with serialized JSON inside HOT 1
- Standardise construction methods for each type HOT 1
- BSP Entities lump writes "classname" and "model" keys twice on write
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from sledge-formats.