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linlongago's Projects

absystem icon absystem

Unity3D AssetBundle 打包与管理系统

auto-gpt icon auto-gpt

An experimental open-source attempt to make GPT-4 fully autonomous.

awesome-unity icon awesome-unity

A curated list of awesome Unity assets, resources, and more.

bdframework.core icon bdframework.core

Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。

bepuphysics2 icon bepuphysics2

Pure C# 3D real time physics simulation library, now with a higher version number.

entitas-csharp icon entitas-csharp

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

fpssample icon fpssample

A first person multiplayer shooter example project in Unity

gameframework icon gameframework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

github-chinese-top-charts icon github-chinese-top-charts

:cn: GitHub中文排行榜,分设各语言 软件 / 资料 项目榜单,让大家精准发现各自所需的中文好项目。

hybridclr icon hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

injectfix icon injectfix

InjectFix is a hot-fix solution library for Unity

ios-devicesupport icon ios-devicesupport

This repository holds the device support files for the iOS, and I will update it regularly.

ksframework icon ksframework

QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload

particleeffectforugui icon particleeffectforugui

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

skynet icon skynet

A lightweight online game framework

unity-resource-checker icon unity-resource-checker

Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them)

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