Comments (1)
Heh yes. One reason I haven't done anything about this is that we intend to put in an API for scene fragments. With that API, you'd load, parse, and create a fragment once, then render that fragment (possibly with different scale, clip, blend, etc) as many times as you like.
But that won't land for a bit so it makes sense to have something in place to get meaningful measurements.
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Related Issues (20)
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