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GoogleCodeExporter avatar GoogleCodeExporter commented on August 25, 2024
Yes, ofcourse I know about that :)

Original comment by kovarex on 29 Sep 2008 at 8:30

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 25, 2024
ok

Original comment by AHeinerm on 30 Sep 2008 at 1:03

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 25, 2024

Original comment by AHeinerm on 8 Oct 2008 at 2:46

  • Added labels: Priority-High
  • Removed labels: Priority-Critical

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 25, 2024
I made the protoss building-task code under construction (at home)
I was just having there some bug, I might commit it this evening, I just write 
it so
no-one else will start making it :)

Original comment by kovarex on 24 Nov 2008 at 12:53

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 25, 2024
Issue 50 has been merged into this issue.

Original comment by AHeinerm on 24 Nov 2008 at 2:21

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 25, 2024
Please commit. :)

Original comment by AHeinerm on 24 Nov 2008 at 5:16

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 25, 2024

Original comment by AHeinerm on 11 Dec 2008 at 5:07

  • Changed title: Protoss and Zerg Build Tasks
  • Added labels: Type-Enhancement
  • Removed labels: Type-Defect

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 25, 2024
After peering through a lot of Starcraft code, we should use the units
owned/complete/incomplete arrays to identify when a new building is being
constructed. It should be an easily adaptable solution for all cases of 
creating units.

Original comment by AHeinerm on 14 Jan 2009 at 1:41

  • Changed title: New Build Task Recognition System
  • Changed state: Started
  • Added labels: Priority-Critical
  • Removed labels: Priority-High

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GoogleCodeExporter avatar GoogleCodeExporter commented on August 25, 2024

Original comment by AHeinerm on 9 Feb 2009 at 8:26

  • Changed state: Fixed

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