Comments (9)
Yes, ofcourse I know about that :)
Original comment by kovarex
on 29 Sep 2008 at 8:30
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ok
Original comment by AHeinerm
on 30 Sep 2008 at 1:03
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Original comment by AHeinerm
on 8 Oct 2008 at 2:46
- Added labels: Priority-High
- Removed labels: Priority-Critical
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I made the protoss building-task code under construction (at home)
I was just having there some bug, I might commit it this evening, I just write
it so
no-one else will start making it :)
Original comment by kovarex
on 24 Nov 2008 at 12:53
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Issue 50 has been merged into this issue.
Original comment by AHeinerm
on 24 Nov 2008 at 2:21
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Please commit. :)
Original comment by AHeinerm
on 24 Nov 2008 at 5:16
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Original comment by AHeinerm
on 11 Dec 2008 at 5:07
- Changed title: Protoss and Zerg Build Tasks
- Added labels: Type-Enhancement
- Removed labels: Type-Defect
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After peering through a lot of Starcraft code, we should use the units
owned/complete/incomplete arrays to identify when a new building is being
constructed. It should be an easily adaptable solution for all cases of
creating units.
Original comment by AHeinerm
on 14 Jan 2009 at 1:41
- Changed title: New Build Task Recognition System
- Changed state: Started
- Added labels: Priority-Critical
- Removed labels: Priority-High
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Original comment by AHeinerm
on 9 Feb 2009 at 8:26
- Changed state: Fixed
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Related Issues (20)
- Probably crash by a null pointer HOT 3
- Trying read a file HOT 1
- Console/Simulation Mode? HOT 1
- Trying compiling Debug mode HOT 8
- Enhance Interface Pointers HOT 6
- Add sendText and operator << to Player and Playerset HOT 1
- Can't build/land/etc on far right and/or bottom edge of the map HOT 1
- BWAPI 4 example projects still reference BWTA HOT 2
- Installer does not prompt for missing install path HOT 5
- example sln: AIModuleLoader and ExampleTournamentModule have incorrect .lib linker HOT 1
- Does not build in VS2010 HOT 3
- Invalid Positions in draw* functions cause slight slowdown HOT 1
- getParasitePlayers HOT 1
- patch for 4.01b to make the code work with clang++3.2(mac+brew) HOT 2
- Defect with automating replay restarts HOT 3
- [BLOCKER] Cannot install BWAPI HOT 1
- DEFECT: getOrderTarget()/getTarget() clears Unit*->getType().getName() field HOT 1
- BWAPI games often start at fastest x8 speed HOT 4
- Will bwapi support warcraft III ? HOT 3
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