Comments (3)
Have you tried with standalone nxengine? might be an upstream issue
from nxengine-libretro.
I checked with the latest upstream (NXEngine 1.0.0.6) - in this version, pressing the menu button a second time does not leave the menu screen.
from nxengine-libretro.
I think nxengine should ignore key press until key is released after exiting a menu.
This is strictly the only annoying issue I've had so far with nxengine core.
I just ran a Nintendo DS port of Cave Story Engine 2 in which I can select a weapon by pressing menu, jump, or fire.
CSE 2 is the original code.
nxengine-evo bevaves the same as CSE 2.
In CSE 2 and nxengine-evo, after selecting a weapon with directional keys and then browsing other items, exiting menu selects the weapon. In other words, a weapon is already selected with directional keys.
I think this issue is the best low hanging fruit.
from nxengine-libretro.
Related Issues (20)
- Enemies are glitched on switch port HOT 1
- NXEngine Evo HOT 22
- Game broken on android HOT 13
- LibNX - Title Screen Crash HOT 2
- nxengine segfaults when built with clang-7.0.0 HOT 2
- App? (No Jail broken device) HOT 2
- Crash on x86_64 with non debug build HOT 4
- [Regression] Cave Story crashes to a black screen (Wii)
- Enemies frozen/bullets do nothing on Nintendo Switch
- Controller mapping doesn't work correctly. HOT 3
- use nxengine-libretro play game but gibberish HOT 3
- [PlayStation 2] Bullets do nothing and frozen enemies HOT 5
- [WiiU] Enemies frozen in place. HOT 1
- textbox overflow HOT 1
- Texts on the original japanese version are broken. HOT 1
- I can't easily jump through one horizontal block gap. HOT 2
- Inputs leak out when options mode or map system transitions to other modes.
- nxengine/extract-auto/sprites_sif.h should become a plain text file.
- cave story in other lang? HOT 1
- Music doesn't play, game crashes at various points HOT 12
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